Start with your own league’s rules.
This guide explains the same Youth 5v5 Standard baseline used in Coach Flag’s youth rules reference. The source is USA FLAG’s listed format, hosted by iFlag. These are our own explanations—not an official rulebook. Your organizer’s age-division rules and local changes take priority.
Rule reference last reviewed October 25, 2026. Reworded for families; this is not a claim that a new official edition has been checked.
Teams & chances to advanceYouth 5v5 baseline · check local rules
Each team has 5 players on the field. The offense gets 4 tries to reach the halfway line. Once it crosses, it gets 3 tries to reach the opponent’s end zone.
What you may notice: Listen for the down number: it tells you which attempt the team is using. Midfield is the first target; the end zone is the next.
When the quarterback can runYouth 5v5 baseline · check local rules
The player who takes the snap cannot simply keep the ball and run upfield. That player can become a runner if a teammate returns the ball by a handoff, pitch or backward pass while they are still in the backfield.
What you may notice: A practice play named QB Sweep is a teaching activity, not permission to run it in every league. Check the ball exchange with your coach first.
Time to throwYouth 5v5 baseline · check local rules
With no defensive rush, the quarterback has 5 seconds to release a pass. That limit no longer applies after a defensive rush, handoff or backward pitch.
What you may notice: If the whistle sounds before a pass or flag pull, the throwing time may have expired. It does not always mean someone committed a penalty.
Defenders approaching the quarterbackAge-dependent in this baseline
In 7U and above, a defender can start a rush from 7 yards away. To keep the right-of-way protection, the rush must begin immediately and follow a direct path. This youth section does not give a maximum number of rushers.
What you may notice: A handoff in the backfield changes which defenders can cross the starting line. Ask the coach to explain that exception for your division.
Areas where a pass is requiredAge-dependent in this baseline
The five yards leading up to midfield and the goal line are no-run areas. The offense must use a forward pass there.
What you may notice: Near one of these lines, a team may need to throw rather than hand off. A local beginner league may use a different setup.
Short passes & catchesYouth 5v5 baseline · check local rules
A forward pass can be caught behind the line where the play began. The organizer needs to clarify how that allowance works inside a no-run area.
What you may notice: Not every legal pass travels far downfield. Check your league’s interpretation before practicing a short catch-and-run near a no-run area.
Sideways or backward ball exchangesYouth 5v5 baseline · check local rules
For 13U and younger, the offense may use one lateral in the backfield during a play. It cannot use a lateral after moving beyond the line where the play began.
What you may notice: The ages 4–10 covered here fall within that youth limit. Do not assume rules for older players apply to your child’s team.
How points are earnedYouth 5v5 baseline · check local rules
A touchdown earns 6 points. The offense then chooses a try for one point from 5 yards or two points from 12 yards. A safety earns 2 points.
What you may notice: The play after a touchdown is another chance to score. This format uses a ball play for the extra points, not a kick.
The playing spaceYouth 5v5 baseline · check local rules
The reference lists a standard field of 60 by 25 yards and seven-yard end zones. Organizers may approve other dimensions.
What you may notice: The picture above shows direction and positions only. Ask the league where the boundaries, midfield and end zones are on your actual field.
Game time & time between playsYouth 5v5 baseline · check local rules
The listed tournament setup uses two 12-minute halves and allows 25 seconds to start the next play. Clock handling in the last minute depends on the score gap.
What you may notice: Your local season may use different game lengths or clock rules. Ask about timeouts, breaks and when the clock stops.